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Very cool to see the voice acting!  Great use of art assets combined together, with only some minor inconsistencies.

The combat felt quite good.  The long invulnerability duration after hitting the enemies was awkward at first, but could be adapted to.  Nice job on the AI for the enemies and the first boss, felt like I was fighting actual enemies instead of just mindless zombies!  Being able to jump on enemies was cool.

I scrolled through the comments and didn't see any mention of this, maybe it only happened to me somehow through some bug?  After beating Aphrodite and getting the double jump, I used the statue to return, and then got up to Nightmare.  However, after the first death to Nightmare, I lost my double jump ability.  I got back up to Nightmare one more time without the double jump out of stubbornness, but after that I had to move on.  I'll be watching for updates to the game after the jam so I can give it another try!

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Hey mate, thanks a lot for the thorough feedback. We tried our best to balance the combat but we actually didn't have enough time. We had bugs at the last 20-30 mins before we actually released it. Had to get up in the middle of the night to double check everything :D. The nightmare and the bugs are actually somewhat consistent and we are looking into it. The name is not just nightmare for the players but for us as well haha.  After the jam is ended, I believe it will have been resolved. Again, thanks a lot for the feedback^^

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Understandable!  Haha, how fitting for "nightmare."  Thanks for the game!