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Liked the arrow mechanic and the concept overall. The music is really catchy.


We felt that the level design was a little too punishing when a player chooses a wrong path, maybe it would be better to give a little more of space to correct the path, as we felt that it was more a matter of luck than ability.

Hello, Thanks for your feedback.

Our thought on these dead ends was to build a game where the puzzle is based on performing the correct path and kill in order to reach the checkpoint on time. It is a bit weird for a small first level, but things would start to make more sense as doors, switches and other elements were introduced later on.

The checkpoint/rewind mechanic is supposed to be a way to hint the player at remembering the path that was taken and do better on the next attempt.