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Fun! I see a lot of folks have already mentioned how well designed the level is, but, well, the level is well designed! I'm especially impressed with this because of how terrible I am at it, haha. This one just really has a great vibe in the exploration that really hits all the right Metroidvania points for me. And the art is very charming. Does a good job of looking great and being very readable.

One thing that was a bit frustrating to me was how enemies respawned as soon as you entered a room because sometimes I would step into a room to see that the way I was blocked and immediately have to backtrack, so I think it would have been nice to have at least a short buffer where if you reenter a room quick enough, enemies won't have respawned yet. Plus, it lets me feel good about how well I disposed of those slimes the first time, haha.

But overall, this one is great. I see you're already working on updating after the jam, and I can say with confidence that I'm looking forward to it!

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Thank you for the reply :)

This idea of having a time buffer is very interesting, the enemy spawn problem is on the fix list, we thought about solving it by leaving them away from the entrances, however, we will consider the time buffer ideia, thank you very much :)