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A jam submission

Sofia in the Castle RuinsView game page

Sofia got lost in the ruins of a castle, help her escape.
Submitted by Gaba, Riu — 2 days, 14 minutes before the deadline
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Sofia in the Castle Ruins's itch.io page

Results

CriteriaRankScore*Raw Score
Metroidvania#14.3334.333
Overall#33.8333.833
Execution#83.6673.667
Enjoyment#123.6673.667
Sensory#173.6673.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Godot

Team/Developer
Riu and Gaba

External assets
Font from https://0x72.itch.io/dungeonui - Musics - Musics from Seth Makes Sounds: - Simple Game Loop - Lil Dance Instrumental - Dark Eletronic Stuff - Player Sounds - Death: https://freesound.org/people/Reitanna/sounds/242619/ Hurt: https://freesound.org/people/birdOfTheNorth/sounds/577969/ Melee Attack: https://freesound.org/people/qubodup/packs/12143/ Bow: https://freesound.org/people/Hanbaal/sounds/178872/ + https://freesound.org/people/EminYILDIRIM/sounds/536067/ Dash: https://freesound.org/people/Lydmakeren/sounds/511490/ Jump: https://freesound.org/people/cabled_mess/sounds/350906/ Steps: https://freesound.org/people/MATRIXXX_/sounds/370367/ - Slime - https://freesound.org/people/Zuzek06/sounds/353250/ - Rose - https://freesound.org/people/frenkfurth/sounds/654593/ - Objects - Gate: https://freesound.org/people/nuncaconoci/sounds/662810/ Checkpoint: https://freesound.org/people/shyguy014/sounds/458533/ Character was made using deviltearbasil's template: https://deviltearbasil.itch.io/female-character-sidescroller-template

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Comments

Submitted(+1)

Fun! I see a lot of folks have already mentioned how well designed the level is, but, well, the level is well designed! I'm especially impressed with this because of how terrible I am at it, haha. This one just really has a great vibe in the exploration that really hits all the right Metroidvania points for me. And the art is very charming. Does a good job of looking great and being very readable.

One thing that was a bit frustrating to me was how enemies respawned as soon as you entered a room because sometimes I would step into a room to see that the way I was blocked and immediately have to backtrack, so I think it would have been nice to have at least a short buffer where if you reenter a room quick enough, enemies won't have respawned yet. Plus, it lets me feel good about how well I disposed of those slimes the first time, haha.

But overall, this one is great. I see you're already working on updating after the jam, and I can say with confidence that I'm looking forward to it!

Developer(+1)

Thank you for the reply :)

This idea of having a time buffer is very interesting, the enemy spawn problem is on the fix list, we thought about solving it by leaving them away from the entrances, however, we will consider the time buffer ideia, thank you very much :)

Submitted(+1)

Overall I enjoyed the vibe, the layout was good and felt like a proper metroidvania.

The level design does a good job of leading the player and is engaging, but entering rooms with an enemy walking straight towards you feels really frustrating, especially the part where there are spikes above the slime, you can also get knocked back into the other room which resets the enemy again, IMO the player should be able to survey a room without rushing(unless it's supposed to be an ambush).

In combat I found it to be a little frustrating that the basic slime doesn't get knocked back enough to kill it while it's walking towards you, and you sometimes have to walk back to get the third hit in, since it broke the flow of the 3-cycle attack. Other than that I though the enemy variety was good and they get introduced at a decent rate. i-frames would really help out in hectic moments where you get hit a lot as well

Developer(+1)

Thank you for the reply, your suggestions were added to the list for things for the patch :)

Submitted(+1)

Stellar graphics and the gameplay flowed seamlessly. I particularly appreciated the inclusion of a mini-map. The game aligns perfectly with the theme. Outstanding work!

Developer

Thank you, I'm glad you liked it :)

Developer

Thank you very much for the reply :)

Submitted(+1)

I love the visuals, everything felt cohesive and bold. Felt open yet subtly restrictive (like any good Metroidvania!) so big points for level design.

The only thing I would have loved to see is remappable controls/using the right side of the keyboard as attack, 'E' felt a little cramped, and it's not my personal preference to use the mouse unless you need to aim. But this also isn't big enough that I'd remove points for it!

Developer

I'm glad you liked it :D

Thanks for the comment and the suggestion about the control :)

Developer

Thanks for the review. We probably wont add remapping to this game, but is something I want to have for future projects, but we can add the attacks to keys like 'J' 'K' and 'L' if we make a patch.

Developer (1 edit) (+1)

I did it

Edit: it will be available in a post jam fix version, after the ratings finish

Submitted(+1)

I enjoyed playing it, although I would have liked more hp or if you respawn in front of a spike pit. Here's a recording of my attempt at timestamp 1:02:53

Developer

Thanks for the feedback :)

Developer(+1)

Thanks for the reply, the recording is very nice. :)

Submitted(+2)

This is one of my favorites from the jam.  The art is cool and dream-like.  Also, it definitely has one of the best designed maps of the jam.

Developer(+1)

Thank you very much for the review :D

Submitted(+2)

Absolutely loved the pixel art and character animations for this game! The level design was also really cool too - lots of looping around and a great feeling of exploration. I had to give up after the purple area because those orange blobs were everywhere - please add i-frames if you can! But overall a great experience, well done!

Developer(+1)

Thank you for the reply, I will add the rework to the i-frames to the fix list :)