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Riu

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A member registered Jun 08, 2020 · View creator page →

Creator of

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Thank you very much! :)

The art is very cute and I loved the fact that the UI is themed. :)

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I loved the atmosphere! The game has a fun gameplay, a very nice art and a sound that fits perfectly! :)

I don't know if you intend to make a post-jam version of the game, if you do here are some of my comments:

- Some assets, like the rocks that can hit you, are not clear enough and look like part of the game's background (I don't know if it was intentional)

- There is a small bug, which is when you try to go down and to the side simultaneously it doesn't work

Visually cute game and cool music to listen to :)

I also liked the interpretation of the theme, my only feedback I think would be in relation to the controls, sometimes having to use "enter" and sometimes "e" which are buttons far from each other that require some effort to change what to press to interact, however, I think this helps reinforce the idea of multitasking.

Very good game, congratulations!

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Beautiful game, great controls and relaxing to play! I think that for feedback I would just add what has already been said here, it would be interesting to have some objectives to achieve during the game.

Congratulations for the game! :)

Glad you liked it!

Thank you! :)

Thank you! :)

Thank you very much for the feedback! :)

I'm sorry for the lack of intuitiveness of the game, we tried to make it look like an old video game so some things ended up being difficult to understand :(

And thank you very much for playing the game and for leaving a feedback :)

Thank you for the feedback! Glad you liked the concept of being a video game simulation :)

Thank you very much! :)

Thanks for the feedback about the game! :)

Happy to know that you liked the game/console concept! Thank you for playing! :)

It's good to hear that! Thank you for the feedback!

Fun game! I liked the idea of the backpack growing and being able to be used as a "shield" against enemies.

Something I missed was a slightly greater variety of upgrades or higher levels than what already exists, such as the pickup one, which in the more advanced stages makes it difficult to catch the pickups passing close to them.

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Cool game :)

Just like as other people commented, I thought there was just a lack of a tutorial screen about the controls, I don't know if it appeared and I didn't notice, but I discovered the controls when I tried, having the keyboard number on the switch is something quite intuitive.

Very cool game! I liked the art, the sounds, the gameplay mechanics and the level design :)

I just think the shooting mechanic would be cool to cross the platforms that the player can cross, it's common to be aligned vertically with enemies but not be able to shoot them.

Great art and fun battle mechanic :)

Regarding the battle system, I didn't find the target pointer intuitive, as it appeared on all enemies I thought it was an area attack, it took me a while to perceive the animation on top of the enemy selected.

Thank you very much for playing and leaving feedback :)

MetSys being released was a very good thing, it helped a lot to make the game

I'm glad you liked it! 

Thank you very much for the feedback :)

Thank you for playing and giving a feedback :)

About this room, sorry for the softlock :(

Thank you for the reply :)

This idea of having a time buffer is very interesting, the enemy spawn problem is on the fix list, we thought about solving it by leaving them away from the entrances, however, we will consider the time buffer ideia, thank you very much :)

I'm glad you liked it :D

Thanks for the comment and the suggestion about the control :)

Thanks for the feedback :)

Thank you, I'm glad you liked it :)

I liked it, it was really fun!

I also think it fits well as a metroidvania, and another detail I liked is that it has a minimap, it helped me find my way around the game

Things that I believe need some improvements: The sound effect of the shot seems a little loud, the Shift key to shoot is not very comfortable as it calls up a window popup and the shield is not very clear as to how it works

Congratulations on the game, it was cool :)

Interesting, the mechanics of changing the pressure are really cool :)

I don't know if it's something on my computer, but playing in the Opera browser here the game runs without any sound, when running in Edge the sound worked.

Congratulations for the game :)

Wow, very good! The art, sound and level design are great

It was a lot of quality content created in 15 days, congratulations :)

The only thing I believe needs improving is resolving the continue bug that makes it necessary to restart the game. And I'm not sure if it's a bug or it's the end of the game, but when I defeated the second boss he left the screen and the doors didn't open (apparently he was still alive off-screen and shooting)

O jogo é bem divertido e bem bonito, gostei bastante da mecânica e ela faz bastante sentido com o tema, a única coisa que eu sugeriria é fazer um polimento no pulo do personagem, como ele anda bem rápido é bem fácil errar o pulo. Mas é um ótimo jogo! Parabéns :)

Obrigado pelo feedback :)

Nós que fizemos os puzzle, para ganhar tempo dividimos a parte de Level Design e adicionar props/enfeites entre 2 membros da equipe, e nos finais da jam já estavamos conseguindo fazer a cena de puzzle separada do jogo então a ultima dungeon conseguimos fazer em paralelo a programação.

Jogo bem legal, o mood funcionou bastante, a arte é muito boa, a escolha de músicas também e se encaixam bastante com a narrativa do jogo de vocês que é bem divertida.

Ter 2 rotas e possibilidade de múltiplos finais foi legal, que é algo me fez ficar curioso pra jogar o jogo algumas vezes. Minhas sugestões são apenas adicionar um feedback maior de fim de jogo, nos bad endings da rota dos cientistas o jogo acaba de forma meio rápida, mas fora isso acho que não tenho mais nada para sugerir.

Parabéns pelo jogo :)

O jogo é bem legal, a ideia do puzzle e o mood funcionaram muito bem, uma pena o bug da fase não reiniciar após a morte do personagem, se vocês tiverem interesse em continuar após a gamjam minhas sugestão de polimentos é deixar os locais que você pode passar por baixo mais fáceis de identificar e adicionar um botão de reset da fase. Bom jogo!

Ok! Thank you =)

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Hello! This will be my first participation in some Game Jam :D

But i'm confused with some rules, Could you please answer some questions for me?

- You can use the character generator, if your version of RPG Maker has one.

can I just  use the Character Creator of the RPG Maker version used in project? Or can I use characters from MZ in MV (or MV in MZ)?

We can work in teams? I want to make a game with my friend, but I don't know if we can work with a team. If we can, both join in the Jam or just 1 person join and in the credits mark the username of the other person?