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(1 edit) (+2)

Very cool idea and game feeligns, but i don't get 1 thing - why character die in contact with the wall? It seems quite frustrating when you are used in games to touch space that look safe without any consequences. You could add some spikes on walls so that player feel less confudes. Overall, the game is fun and enjoyable, keep the good work. And yeah, nice adventure time reference.

(+1)

I agree it's frustrating, but it's also pretty logic with their concept.
The main character can exist only within the axis that you control. So if you place the axis somewhere where Solaxis can't follow (let's say through a wall, since the axis can do that, not being tangible), you basically kill him.
It didn't understand it immediatly too, to be frank. ^^'

Yeah, Nui's got it exactly right! We definitely could've communicated the walls as hazards a little better - alas, we barely got it done in time for the deadline as it is!

Thanks both for playing and for the kind feedback!