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Yes, "highly comical game" was one of my main aims here, glad that it seems to have been achieved!

Also great to see the "fight fire with fire by other name!" elemental system also caught your attention!

But yeah, kinda hard to remember which kind of fire is strong/weak against each other, wasn't very sure on how to improve that, you offer an interesting solution, will try to implement that plan in the game. Probably will help if I add some better color coding for enemies since I'm at it, making a diagram like yours that shows up here and there in-game could help.

Thanks a lot for the critique and suggestions!

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Well then, allow me to help with the colour thing! Along with red, orange and yellow (standard fire-related colours), you could do white (as fire gets hotter, it burns lighter until it's white), blue (when you light a gas burner, the flame starts blue), and green (This one is less a normal thing and more a "I have my own logic" thing. See, I've seen my father put together scuppers for rooftops intended to help get water down a drain pipe. These are usually made of metal and need to be soldered together. Part of the process is brushing a soldering paste (or muriatic acid mixed with bits of galvanized steel to kill the acid's strength) where you'll be soldering the solder. The idea is this stuff helps the solder grab hold of the metal. Anyway, after you solder a part, you gotta clean the iron off and then heat it up again. When you put a flame to it in this state, the gas will burn off any remaining debris from the paste with the flame turning green from the burn-offs. But legit, green flames are just a thing).

You now have six colours. Ensure that red, yellow and orange are never beside one of each other and it'll work great!

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Yeah, fire can burn on different colors depending on chemicals, isn't that the basis of fireworks too now that I think about it?

So following the advice (thanks once more!), here's what I came up with:

We've got red, green, orange, blue, yellow and white. The big thick arrows mean it deals double damage while being immune in reverse, thin arrows means it deals double damage and receives half damage. There's less relations to remember, and it forms a nice magic hexagram inside an hexagon. The icons should help remember their position in the diagram, clockwise you're always vulnerable to the two previous elements while having an advantage against the next two.

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Looks fantastic! :D

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Looks promising