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One more question came to my mind. Would you consider the UI of such a game also being too cluttered? If not, can you name the difference to the 9 Dayz UI?


If I am getting too annoying with coming back to your feedback, just ignore this  comment - I  could understand.

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Yeah, that's pretty cluttered. The top and bottom panels are okay by themselves since they're neatly tucked aside. Of course the windows and tooltips can be closed and opened when needed so that shouldn't be an issue.

9 Dayz UI cards just felt like an unnecessary layer that defeated the experience for me. The map was what I was interested in, but I had to dig through the cards to find out what something was and vice versa.  The map felt crushed to give room for the cards. 

The way I would've done it was to just have the map centered and hover over icons to reveal the cards.

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Alright,  thanks again. Think I understand what you mean. Stumbled over this game just this morning and  was remembered on your feedback. It is a completely different setting, but the map   in this game is in the center of attention, together with stylized troops, different icons and players giving commands in context of that environment. https://macondos.itch.io/command-control-3