Sure, this is what I use for graphics test, but I have another problem that's kinda important lol. Why is this lagging while turning or jumping when looking at all the enemies when its clearly over 60fps?
https://www.mediafire.com/file/p4jgumuwdtu1pu0/LookTest.c3p/file
Like turning with the arrow keys and jumping. Standing still looking at enemies, theres obv no lag. Also no lag when turning without enemies on screen.
I've tried it also with mouse movement and regular rotate angle with same result. Car behavior is actually the less laggy one lol.
Retested with more enemies at 30 fps, and its exactly the same as when its at 90+ fps lol, ZERO lag when not moving camera or jumping.
Weird, because it looks like its only the movement lagging not the animations for 3dobjects. It might be Construct's way of handling timedelta and fps?
I'll experiment and see if there's a way to smoothen camera so it doesn't look like its skipping frames. 50fps+ should be way smoother than this, maybe a motion blur can hide it.
Also have workers off so it drops fps more.