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This is one of the most novel interpretations I've seen of the secondary theme. The concept is awesome and executed very well and packaged (haha get it?) neatly. My only gripe is I wish there were more ways the game was made difficult after the introduction of blocked corners.

I'm hoping to make a new version of the game in 'HD' per se. Will allow me to add a lot more mechanics including some I wasn't able to because of the constraints, such as having a timer on moves which would ensure a level of difficulty! Thanks for your feedback!