I like the different visual options, though I should comment level 1's use of top-down type tiling in a side-scroller is disorienting in nature. Playing as chattering teeth is the coolest part of this entry. I suggest if you work on this post-jam to center the game around the bite mechanic for an interesting twist on the traditional platformer.
Viewing post in Chattering Away jam comments
Thank you. Yes, biting. It is there to break paths and make "space" to crawl in. I did not have enough time to complete this feature :-)
If you please, could you elaborate on the comment "level 1's use of top-down type tiling in a side-scroller"? You mean the way the street is built? I tried to give it some perspective, if that is what you're referring to...