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(2 edits)

Nice, widescreen looks perfect now indeed. The 5-minute and 10-minute achievements worked, however, the Dragon one did not. Or is that first (and only) big flying enemy not the dragon? Some other minor things I noticed:

  • Ninja Star should orbit the player, but it does not, it hovers in the top left-ish.
  • I think the sawblades should fire in the direction of the closest enemy (or random perhaps), not always just straight up (and down if you have two).
  • I feel the other drones should move a bit more, they feel quite 'static' currently, although they do their job well.
  • The sound effects of the dinosaurs are really underwhelming, they could be a bit louder.

I'll probably play a bit more the coming days, didn't lose interest yet ;-)


Oh and haha, thanks for mentioning me on the download page ;-) Not really necessary, but always nice to see yourself mentioned.

Very much open to implementing ideas. And those are very good ideas.  I want to write a quick weapon design philosophy under the development and I hope you will get a chance to critique it.   Hopefully, tomorrow.

In short, the Sawblade at max is an 8 directional weapon. Same with arrows. While I have 7 other closest enemy weapons. It was mainly a balance decision for different playing styles. Could always add another weapon for you desired effect!

Ninja star could be upgraded to 4 stars, so there would be 4 stars in each corner. I definitely need to balance these weapons, so I’m very appreciative of the effort you put in.


I’m going to double check that dragon :)

Will continue to report stuff on the Discord, however, with regards to the Ninja Star, the description says "Ninja Star orbits player", that's why I specifically commented on that :-)