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(+1)

That was surprisingly well made!
Great, cohesive artstyle, cute music, short enough to not make me bored
The only con was that the spikes were not traditionally "dangerous" color - got me there on the trampoline level

But honestly, 5/5 execution, especially with the time limits. 
Got me interested in actually trying Gdevelop seriously - it scared me how "makeshifty" it looked compared to its inspiration - construct

Thanks for playing!
I never used Construct or Gamemaker so i cant compare but i have used UE4, Unity and Godot.

For me its a night and day difference, there sure are some quirks with Gdevelop but the comunity is really active.
Plus the on-boarding is really interactive!

Oh, yeah, those titans you mentioned are very powerful for custom code, but I agree,  especially those visual editors work so much better for the jams and rapid prototyping of simple core mechanics