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This is my first jam as an artist, i was a bit scared because it's not my usual role, but I think it turned out well!  As I'm not good at drawing, I thought it'd be better to use 3d models and a good toon shader (which I did myself).  I got inspired by games like Zelda the wind waker because it looks amazing. But honestly to do the character I thought of my father who's also called Juan. Also we wanted the character to look cool, we came up with the idea: a surfer astronaut.  This is how it turned out looking:

https://itch.io/jam/gmtk-2019/rate/462969




This looks nice! I like the space surfer idea (I guess everyone would love to surfe in space ;) ! 

Can you explain to the game art noob that I am what programs you used? How long did it take you to create the art?

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of course!!  It would be cool if I could say I used many professional programs, but the truth is that I only needed two, blender and Photoshop.  I only used photoshop for some textures when needed as many models are vertex painted. 

I coded the shader for unity by hand, but based on previous work on blender, basically I traduded a shader done with blender shader editor to code for unity. I used this video as tutorial for making the shader in blender (in blender yoj don't need coding and it's very intuitive)  


Waaah thanks! This is so informative and helpful! :D