Such a nice idea and so well made! :) I like the setting, the art, the sound, the puzzles and the design! Juan is cool! Love the OH YEAH! :D Feels good!
Aprilkind
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Really beautiful art, the simplicity is on the point! Great choice of font as well (there is a lack in this so often). I love what you wrote about the sound design in the art thread as well.
For game design I struggle with the mentioned slipperiness also. And I am not sure if the time limit is really needed since the limited usage was already hard enough for me to complete the levels. Maybe this could be the hardcore mode? ;)
I guess after a bit of polishing with the gameplay you'll have a pretty decent perfect game! Looking forward to this!
Yeah I figured out that working on background and character art simultaneously makes quite sense - or at least setting yourself a colour code for everything and see how it machtes/contrasts before you start making the actual art. :)
I build both my background and character and items next to each other and always put them on the background to see if the contrast was enough and if the colours matched!
Love the donkey kong take on game art! I guess this is a really nice compromise when it comes to 2D/3D game art (and like I said in the cute character thread, I think your dog is really cute :D).
Could you explain which programs you used and how your workflow looked whilst creating the art? This would be awesome. :)
Super nice art style and idea, I like the setting and switching between the two dimensions. :)
Since you have kind of a time limit I maybe would not have made the lowest level/ground game over. Oh and the intro skipped way to fast, I could not read everything.
I'm looking forward to see more of you/progress on this project! :D
Hey, thanks for the really useful feedback! Especially about communicating the way the waste-cycle works.
Yeah we realised the camping failure after uploading the game - this is something we will definitely change when we update the game. Also make everything a bit faster and more difficult - it does not feel the way we want to feel it yet! :)
Yep here! First ever game and game jam for me and my brother! Boy did we learn a lot and boy do we have to learn a lot. ;) We could have really used a third person that would have concentrated on testing and game play - I really like our idea and setting aaand the game works, but it is not yet that much fun to play...and yeah I guess this actually is what games are all about. :) but I'm pretty sure if we add some things here and there, it acutally could be kinda cool!
https://itch.io/jam/gmtk-2019/rate/462623
But it was so much fun! Looking forward to make something like this again asap! I highly motivated right now!
Hello everyone,
GMTK gamejam 2019 was my first gamejam as artist and will definitely not be the last! :)
I usually work as fashion designer so there were many first times for me whilest creating the art. I made the illustrations with illustrator and my first walkcycle ever with duik bassel and adobe after effects.
So I am preeetty curious about what all of the other artists learned during this jam, what you guys used and if you have some tutorials that helped you getting into animation, game art and stuff like that.
I myself had serious troubles with creating a walk cycle that does not go kinda vertically but direct to the front. Also exporting my opening in a size that fits good to unity was a trouble - it ended up rather pixelated anyway. ;)
And I am looking for feedback as well! So here is our jam - art by me and design/programming by my brother - topic is only one earth with only one way usage items - so you have to survive while avoid drowning in your own plastic waste in the same time. ;)