This was an interesting demo. My biggest issue is that I was having a hard time drawing the door knob bc of the thickness of the pen. (I also accidentally dropped the green orb inside of a piece of geometry and lost it so I had to reset. That's my fault though.) I'd like to see where this goes if you go further with it.
Viewing post in The Dark Room jam comments
Thank you for playing and, even more so, for the feedback!
- Completely fair! I render the line using a procedural mesh built at runtime (makes classification easier to have it be its own mesh on its own layer). It's just the tweak of a parameter to change the thickness. If the classifier isn't sensitive to those kinds of changes, I might be able to give the player thickness control?
- Haha yea, I tried to account for orbs falling through the floor, but didn't account for other objects :P
- I definitely plan to keep going with this. I hope to have a regular a caedence of updates once the jam is done!