Thank you for playing and, even more so, for the feedback!
- Completely fair! I render the line using a procedural mesh built at runtime (makes classification easier to have it be its own mesh on its own layer). It's just the tweak of a parameter to change the thickness. If the classifier isn't sensitive to those kinds of changes, I might be able to give the player thickness control?
- Haha yea, I tried to account for orbs falling through the floor, but didn't account for other objects :P
- I definitely plan to keep going with this. I hope to have a regular a caedence of updates once the jam is done!