Thanks, In addition to that I'm finishing up a viking music pack and I'm planning on finishing another ambience SFX package containing wind, rain, rumbling, etc, as well as combat hits, spells, UI sounds, etc. All for fantasy rpg. I really like dark fantasy music such as the ones from Elden ring, which are also planned to be made and released, let's see how it goes!
I'm not sure what "jittery" means, but it feels like it's "dragging", like, when I move to the left and stop, it still lags and keeps moving to the left before it stops.
The combat bonks yeah, get them lower if possible. I can give you a couple of suggestions as to what to use to replace these placeholders down the road if you'd like!
Got it, thanks. I think that will something that will have to be looked at and tested as time goes on. If it keeps happening down the road, maybe I could see a video. I keep refining the player controller, that's something I keep looking at.
Sure, that would be great. I used Audacity to generally blunt those sounds already, cut the treble and a few other things. They were from a free pack and were pretty sharply loud to begin with even :D Suggestions would be great whenever you like. Even so, those sounds are probably just placeholders for now.
I have a Fantasy RPG SFX software as well as some bought general packs so I could definitely help you out with some monthly SFX to get you started. I also have a shiton of fantasy / dark fantasy music as well. I offer all of that through a Patreon system, so it's all very affortable and you get a little bit of assets per month, so it's not overwhelming to you.
Here's the link in case you're interested:
https://www.patreon.com/FictiumSoundDesign
The problem with the SFX is that sometimes the sample itself is of a bad quality and no amount of editing will fix it, for instance, I don't really like the fire spell SFX that this software that I have generates so that's something I have to create it manually layer after layer.
Also, here's my youtube handle @fictiumsosunddesign, in case you want to check out all the content I created so far of video game music.