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It took me quite some time to figure this feature out, but I do believe I have a handle on it now. Basically while the game is open magic is randomly expended to change a random resource from any other feature into a magic resource. You then need to find this resource and move your mouse cursor over it to collect it, which will add it to the night hunt page. Back on that page, you can attempt rituals with these resources in order to try to unlock potions. Combinations that haven’t succeeded yet will have a little “new” indicator next to the button- once this indicator is gone there is no benefit to repeating that specific combo if it did not yield a potion (I wasted SO MANY RESOURCES before figuring this out). The rest should be easy enough to work out from the tooltips.

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Yeah it still makes no sense to me.  I have gotten 4 ingredients so far and never saw anything unusual about other resources on any page.  Perhaps its not obvious at all, or the shadows or shading is a problem or something.  Also, how do we combine ingredients with only 1 box?  Definitely not intuitive at all, with or without notes.

Really love the UI in general, and most of  the gameplay mechanics (school is still awful), but just wish things didn't need so much explanation to figure out how to even begin.

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Finally found one icon that was different randomly.  At least now I know what to look for, but it was for a split second while mousing over things.  Could certainly stand to be more apparent or last longer, or just different way to earn the currency thats less annoying (and also not idle at all).

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Would love if there could even be a popup to tell you you found one.

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Yeah, as we finally get to new features and get excited, I find myself more and more frustrated lol.  Still loving the game concept tho...scratching that itch for sure, and just hoping for more balance and explanations of mechanics over time.

I've only succeeded on 2/20 attempts on ritual too in order to figure out wtf it all does... so yeah, about 40% success.  =P

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Finally got first potion to succeed and unlock the rest of the feature.  Makes a little more sense now, but having that all hidden behind RNG is pretty blegh.

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It feels like a feature that very much at least needs bad luck mitigation on failing rituals, i've failed so many 30% chances in a row. Though it was satisfying when i finally found a second potion

Agree fully.  I got the 2nd potion which was a big boost, but nothing since and gone through at least 100 ingredients lol even after increasing success quite a bit.

I found something that does indeed give back luck mitigation. but it requires a specific upgrade, specific resource you may not have access to, and it's a bit further in.  Nice to know that mechanic exists though.

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FYI, I just randomly decided to check the hourglass modal and found an icon on that, so the sand resource is able to spawn them, too.

Make sure to check the prestige tabs too as those icons can also be magicked

Can magic icons be magicked? :)