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i am a big fan of precision platformers and found your level design quite innovative! That being said, I found myself dying a lot because my character was not responding to my inputs quick enough. I think if you lowered the inertia/increased acceleration, and increased the top speed, the character would feel a lot more responsive to control. As many have previously stated, I also got stuck in the bomb room, and I think increasing the time between bomb drops might help with that a little bit. Overall, this is a really great start, and I'd love to see more of your level design prowess!

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Thanks for the feedback! I'm already thinking on upgrading the platformer controller for future games. When i started developing this game i always thought the game wasn't hard enough, so i made the levels harder to the point i found them hard too. I won't update this game since i want to keep it just like i submitted it (apart from a bugfix and likely Mac OS release?), but i will make my next games more fair and add optional hard levels where possible.