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I'm glad you enjoyed the game! I'm sorry to hear about the motion sickness - could you pinpoint what caused it? One thing that I'm aware of is that I like high mouse sensitivity and I ran out of time to make it configurable or at least set it to standard level. 

The open-world aspect was an experimental choice for an adventure game, and although there are things I'd tweak now, time was a constraint. Additionally, this game (the same exec) is compatible with (PC)VR, which is another facet of this experiment. 

It's encouraging to hear positive feedback from a German player! :) Especially since I'm not fluent in German apart from just a few phrases :) Your opinion is truly valuable to me! Did you have an opportunity to finish the game? I'm curious whether the puzzles were too easy or hard, and if they were engaging and how much time it took to finish the game. 

Can you also tell me what was the biggest surprise? :) 

Thank you very much for your feedback!

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I assume, as you already mentioned, it was caused by the high mouse sensitivity. And I could turn very quickly up and down. 

The German terms are funny and it partly felt like it was developed by a German game dev. ^^

I was surprised by its graphics, the humor and the puzzle to build a battery. The battery was actually difficult, because it took me a lot of time to find out that I had to interact with a vehicle near by the barn. I also like that not every German was depicted as bad like Herr Blume. I think he's ein recht cooler Typ.

The name Peenemünde reminds me of the city of Swinemünde, which is now part of Poland, but still a favorite holiday place for many Germans, especially for Ossis (East Germans). 

> The German terms are funny and it partly felt like it was developed by a German game dev.
Wow, that's music to my ears! I'm delighted you found the German terms amusing. 
I was worried I might end up with a "nein out of ten" in humor, but it sounds like it hit the mark.

Everything you mentioned ist wie Honig für meine Ohren and it seems that most of things that I planned (including the role of Herr Blume) went not so bad ;)

Your feedback truly made my day, and I'm incredibly grateful for you taking the time to share your thoughts on the game. 

Danke schön!