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A jam submission

The Shadow Over PeenemundeView game page

Uncover secrets, outwit foes, and navigate dark humor in a riveting 3D, FPP, VR-ready point-and-click WWII adventure.
Submitted by Barnim Games (@BarnimGames) — 8 hours, 50 minutes before the deadline
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The Shadow Over Peenemunde's itch.io page

Results

CriteriaRankScore*Raw Score
Story#83.6673.667
Puzzle Design#93.3333.333
Visuals#93.6673.667
Overall#113.2783.278
Characters#113.3333.333
Funness#123.0003.000
Audio#132.6672.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Very nice job making a VR game for this. I didn't play in VR because it would have made me very sick with this much moving around. That's something you really have to consider when making VR games. It was a nice lighthearted adventure. The open worldiness of it really showed the seams, though. Most buildings were completely empty and most of the area was entirely useless. I knew I would end up in jail at some point because the jail was one of the few buildings that had anything in it. Then paradoxically (see what I did there!) it made it harder to find where the thing I need to do was and introduced some stress that I might need something somewhere in all the unused space so I need to go search it all for hotspots.
  • This was a lot of fun, although the high mouse sensitivity gave me some motion sickness. I found it funny just how many times I could make the soldier go to the toilet before I finally worked out how to get him to stay there...! I liked the open-world feel of it, and would be very interested to see how it develops, along with your style as you design more! Thank you!
  • Usually, I'm not a fan of adventure 3d games, but this one is nice, with a low poly graphic I appreciate and a comedy touch I liked. Hard for me - with an old PC - to fully appreciate all its potential (because of low framerate) but story and dialogues made me want to go on despite technical problems by my side.

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Comments

Developer (1 edit)

Even though my game didn't make it into the top 10, I'm incredibly grateful for the opportunity to participate in this GameJam. I've gained more experience in this short period than I have over the past six months ;)
Thank you @standoffsoftware for making this happen!

I can't express enough how appreciative I am of the judges for their valuable feedback. It's an invaluable lesson for me and fuels my motivation to continue exploring my gamedev ideas.

I'm aware of many issues that players had to grapple with, which could have been discouraging. Creating an open-world experience in this type of game is a difficult and risky challenge. I've struggled from the beginning to guide the player while avoiding the ordinary blocking of pathways. However, time constraints and my current skill level led me to deliver what I did, doing my best with what I have. This experience has broadened my perspective on game design. 
Lesson learned ;)

Thank you to everyone who took the time to play my game and share their feedback, both positive and critical. There's nothing better for a creator!

I hope to participate again in the Adventure Game Challenge next year.

All the best to everyone,
Barnim @ JAGS

Submitted(+1)

It was fun playing your game and was surprised! But IMO, it was too much open world for an adventure game. The controls worked well and the puzzles are fun, but sometimes this game makes me feel motion sick. 

What I found hilarious were the dialogues and jokes. I got the reference of the name Brzęczyszczykiewicz! :D Also the Denglish language was hilarious (I'm from Germany).

"Nicht alle Kartoffeln kommen aus einem Sack." makes me laugh all the time. Good game!

Developer(+1)

I'm glad you enjoyed the game! I'm sorry to hear about the motion sickness - could you pinpoint what caused it? One thing that I'm aware of is that I like high mouse sensitivity and I ran out of time to make it configurable or at least set it to standard level. 

The open-world aspect was an experimental choice for an adventure game, and although there are things I'd tweak now, time was a constraint. Additionally, this game (the same exec) is compatible with (PC)VR, which is another facet of this experiment. 

It's encouraging to hear positive feedback from a German player! :) Especially since I'm not fluent in German apart from just a few phrases :) Your opinion is truly valuable to me! Did you have an opportunity to finish the game? I'm curious whether the puzzles were too easy or hard, and if they were engaging and how much time it took to finish the game. 

Can you also tell me what was the biggest surprise? :) 

Thank you very much for your feedback!

Submitted(+1)

I assume, as you already mentioned, it was caused by the high mouse sensitivity. And I could turn very quickly up and down. 

The German terms are funny and it partly felt like it was developed by a German game dev. ^^

I was surprised by its graphics, the humor and the puzzle to build a battery. The battery was actually difficult, because it took me a lot of time to find out that I had to interact with a vehicle near by the barn. I also like that not every German was depicted as bad like Herr Blume. I think he's ein recht cooler Typ.

The name Peenemünde reminds me of the city of Swinemünde, which is now part of Poland, but still a favorite holiday place for many Germans, especially for Ossis (East Germans). 

Developer

> The German terms are funny and it partly felt like it was developed by a German game dev.
Wow, that's music to my ears! I'm delighted you found the German terms amusing. 
I was worried I might end up with a "nein out of ten" in humor, but it sounds like it hit the mark.

Everything you mentioned ist wie Honig für meine Ohren and it seems that most of things that I planned (including the role of Herr Blume) went not so bad ;)

Your feedback truly made my day, and I'm incredibly grateful for you taking the time to share your thoughts on the game. 

Danke schön!

Submitted(+1)

Very impressive entry, given the time constraints. Great job!

Developer(+1)

Thank you for trying it! :) I took the opportunity to work full time on this project, and it's my debut. ;) I had many doubts, especially concerning the genre and the first-person perspective (+VR) approach that I'm experimenting with here. I worry that people might not like it, as it's quite different from what they might expect or be used to. But that's what experiments like this one are for, aren't they? ;)

Submitted(+1)

Nice entry! A very fleshed out game for a jam with a good story and fun puzzles - the safe puzzle had me thinking “No way is this going to work… Oh hey, that worked!”. I also liked the graphics and characters. Well done!

One minor thing - I tried to load a saved game and it gave me a blank screen and froze.

Developer(+1)

Thanks for trying out my game! Happy to hear that you enjoyed it. I went into full-time and sometimes even double-time ;) mode for this jam, so your feedback means a lot :)

Sorry to hear about the broken saved game, and I appreciate you taking the time to report it. I'll investigate the issue further. Could you please send me the broken savegame file? You can find it in this folder: "C:\Users\Username\AppData\LocalLow\JAGS\The Shadow Over Peenemunde."

Once again, thanks for your valuable feedback and kind words. This is my debut and I really appreciate it! :)

Submitted
Deleted 1 year ago
Submitted(+1)

It’s even more impressive for a first game, good job!

I’m not sure how I can send you the file here on itch but I can give you details of what happened. I had saved the game after talking to the woman on the beach and then quit. When I tried to load the game again I could hear the music but the game was showing a black screen and wasn’t responding to the Esc key.

Hope this helps!

Developer(+1)

I'm sorry, I couldn't reproduce the error. 
Other than that, saving worked? 

Could you please send me the file to barnim@gmail.com - much appreciated :)

Submitted

Honestly, it didn’t affect my experience at all, most jam games don’t even have a save option. I just thought I’d let you know. I think the game was saved, yeah, because when I clicked load, it showed me my last save time I think.

Submitted
There's a NullReferenceException in the player log. Does this help? File read: C:/Users/***/AppData/LocalLow/JAGS/The Shadow Over Peenemunde\Save_1.save

-> AC debug logger Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 16.335900 ms VR Enabled: False Unloading 271 unused Assets to reduce memory usage. Loaded Objects now: 28212. Total: 5.627300 ms (FindLiveObjects: 1.047200 ms CreateObjectMapping: 0.318200 ms MarkObjects: 4.025600 ms DeleteObjects: 0.236200 ms)

A local EventSystem object was found in the scene. This will override the one created by AC, and may cause problems. A custom EventSystem prefab can be assigned in the Menu Manager.

-> AC debug logger Cannot find a Global String Variable to store input rebinding data in

-> AC debug logger The ‘Load’ menu’s ‘ActionList On Turn Off’ (ExitSubmenu) was not run because the menu was turned off as a result of loading. The SavesList element’s ‘ActionList after loading’ can be used to run the same Actions instead.

-> AC debug logger Unloading 1 Unused Serialized files (Serialized files now loaded: 0) NullReferenceException: Object reference not set to an instance of an object at JAGS.JagsGameEngine.OnInventorySelect (AC.InvItem _item) [0x00031] in <95e93398e01f4e08a7ce8e2ba73804c7>:0 at AC.EventManager.Call_OnChangeInventory (AC.InvCollection invCollection, AC.InvInstance invInstance, AC.InventoryEventType inventoryEventType, System.Int32 amountOverride) [0x00133] in <95e93398e01f4e08a7ce8e2ba73804c7>:0 at AC.RuntimeInventory.SelectItem (AC.InvInstance invInstance, AC.SelectItemMode _mode) [0x00071] in <95e93398e01f4e08a7ce8e2ba73804c7>:0 at AC.RuntimeInventory.SelectItemByID (System.Int32 _id, AC.SelectItemMode _mode, System.Boolean ignoreInventory) [0x0006e] in <95e93398e01f4e08a7ce8e2ba73804c7>:0 at AC.RuntimeInventory.LoadMainData (AC.MainData mainData) [0x00021] in <95e93398e01f4e08a7ce8e2ba73804c7>:0 at AC.SaveSystem+<ReturnMainData>d__84.MoveNext () [0x00247] in <95e93398e01f4e08a7ce8e2ba73804c7>:0 at AC.SaveSystem+<InitAfterLoadCo>d__51.MoveNext () [0x00158] in <95e93398e01f4e08a7ce8e2ba73804c7>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <e27997765c1848b09d8073e5d642717a>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) AC.SaveSystem:InitAfterLoad(Int32) AC.MultiSceneChecker:RunStartProcess() AC.MultiSceneChecker:Start()

Menu manager loaded:JAGS_MenuManager_PC Setting up 12 worker threads for Enlighten. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28215. Total: 7.845600 ms (FindLiveObjects: 1.475900 ms CreateObjectMapping: 0.549700 ms MarkObjects: 5.791000 ms DeleteObjects: 0.028800 ms)

Developer(+1)

Most likely this is going to be helpful, but this is the first time I used Adventure Creator's saving system ;) I'll take a closer look. Thank you for all this!