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Very good and fun game, it has an interesting proposal and I really liked it. During gameplay, I noticed some important points. I think the ghost should be in a different position when we go to get the coffee because when there are customers on the right side and no free space to pass, we have to go around and go through the left side, which consumes a considerable amount of time. To add an extra challenge, it would be interesting if after a certain amount of time, the ghost became faster and we could run, but there would be something like a bar maybe, indicating that we can't run too much because the coffee may spill. Variations of orders would also be a good idea to implement. And during the game, the ghost was stuck in one of the chairs and wouldn't move at all, which made my life much easier. Congratulations on the project, I can clearly see all the effort put into it, I wish you success throughout the development, and I hope my suggestions help you in some way, the game is excellent.

Hello! I’m glad you liked our game! Thank for your detailed feedback.

I already noticed the problem of having to go through the left side before publishing the game. :( The main idea we had is that, if you’re getting the coffee, the ghost will wander around the scenario, giving the player some space to evade it when going out there and to avoid the ghost being so near of the player’s safe zone, probably tuning that could avoid the problem that you mentioned. Unfortunately, we started late the jam and we didn’t had much time to add this change, aside of other improvements, so I decided to focus on adding a very small tutorial and the floating icons so the players will know where to go and what to do.

About the collision problem, I already fixed it on my local copy, it happened even more on the first versions and I left unintentionally a small collision that provoked that error. u_u

I like the ideas of variating orders or adding power-ups (we were thinking even on one power-up for the ghost, to noclip through the tables and chairs for a small time frame whenever a client leaves angry (because there’s bad mood in the ambience and the ghost feeds from it). And having the possibility for the ghost to run faster would be very interesting! I’ll try some approaches to see which seems to fit better.

Again, thank you a lot for the feedback and for trying the game! We’ll update it probably with those fixes and some improvements, also adding the missing client model that we didn’t had time to import. If you take a look to the page in the future, maybe you’ll be able to see it soon :)