Not sure if its any help, but I setup some Terrain layers on the TileSite:
Then I painted them like this...
As I understand it, you have a 3x3 grid on each cell and you paint the colours as follows:
- The center tile defines what type of tile that one is (eg, the middle and 1 either side are yellow (Path) tiles)
- The surrounding cells represent what tile type adjoins it... So the center + 1 up tile thats 2/3rds yellow states that is is a path tile which has path left, right, below and diagonal below left and right, but then has grass above and above left/right.
This results in rules which tells Godot how to pick a tile based on surrounding tiles.
I _think_ this is how it works - I'm still learning myself.