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Not a very big fan of this one. While obviously you seem to be talented with crafting a world, and making it feel alive via graphics and music, I believe the gameplay falls short tremendously. 
All you do is:
-Follow the trail to your next goal
-Click through 15-ish lines of dialogue
-Enter a combat sequence(Which are identical except for the amount of times you need to hit the target)
-Repeat
And you do that over, and over and over again.
I don't think you really incorporated the theme either, it feels very stitched on top.
Nice graphics, nice little village world, but it lacks in gameplay variety.

Thanks! Most of my focus was placed on the world-building and writing and the gameplay suffered because of it. Your criticisms are valid. I honestly didn't have a plan for the combat until a couple of days before the deadline.