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Good game !
I liked how you can defeat a giant monster with only 1 little ball. Compare to him who can fire multiples at the same time. Remind me a David and Goliath metaphor.

The health bar of the boss is great and remind me BOTW ones ! Also those markers when the boss and/or the ball are on the other sides of the screen are perfect !

This can even be better with some adjustments to the camera : It fells like you're going really fast when moving and the "lazy follow" is not helping. But at least you had some reflexion about it i'm sure :)
You could try to make it static by following the player and maybe do a special behavior to have both the player and the boss in the same screen when you get too close to the boss ! Experiment and find what is good for you

Anyway Good submission ! Good job !

(1 edit)

Thanks for playing. I appreciate the suggestions with the camera.

I didn't realise the game could be seen as David vs Goliath metaphor, but hey, that's a good insight.

I think the idea of the camera trying its best to fit both the boss and the player is a good idea - tho tbh I don't know how to do so.

(+1)

I don't know which engine you use to make that game but here is the simple step you can try :
- Check the distance between the player and the boss
- If the distance is lower than 30 (or something else) do the following :
- Compute the  point (x, y) in a middle of the vector player-boss (made with position (x, y) of both)
- Set the position of the camera to that point.

This will give you an idea of what it can looks like :)
Hope I was clear enough.

Cheers !

(+1)

I use the Godot engine. And hey, that is quite easy to do! Unfortunately editing the game now is already impossible...