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(1 edit)

Thanks for playing. I appreciate the suggestions with the camera.

I didn't realise the game could be seen as David vs Goliath metaphor, but hey, that's a good insight.

I think the idea of the camera trying its best to fit both the boss and the player is a good idea - tho tbh I don't know how to do so.

(+1)

I don't know which engine you use to make that game but here is the simple step you can try :
- Check the distance between the player and the boss
- If the distance is lower than 30 (or something else) do the following :
- Compute the  point (x, y) in a middle of the vector player-boss (made with position (x, y) of both)
- Set the position of the camera to that point.

This will give you an idea of what it can looks like :)
Hope I was clear enough.

Cheers !

(+1)

I use the Godot engine. And hey, that is quite easy to do! Unfortunately editing the game now is already impossible...