- Yes I like that. Some portraits even look similar to each other, would be a nice. The only problem is that I'm not sure I have the art needed for all classes, but I'll totally look into it.
- I think I understand the reason why you would want that but, at the same time, I believe that limitation is what encourages trying out different compositions and replayability. So at first it's not really something I want to do, but I have an idea to ease the exp grind.
- Not exactly different EXP rates for kills, but the solution I plan to implement to solve topic 2 is essentially adding an EXP bonus for clearing all monsters on the floor, and that bonus would change based on the average party level and the floor that was cleared. So I believe this will make it a bit easier if you bring under leveled characters to the dungeon. Now the healing points... at first I was going to add the healing platforms to each floor, but that took away the reason to go to the village and use the Inn. So I may have to think a bit more on this one, do you find yourself going back to town too often just to heal the party?
Thank you so much for your input!