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Dungeonpath

Brave the heights of the labyrinth tower! · By PunyMagus

new ideas

A topic by fgh25 created Oct 18, 2023 Views: 233 Replies: 11
Viewing posts 1 to 2

1. maybe more classes could have 2 characters that can use all weapons or at least being able to choose the gender  of the class you could do it like this where you put them next to each other if it different genders

2.  kind of wished i could recruit all characters at once  because  that dungeon is tough cause it match's how many members you have but it does help with experience

3. will there be different exp rates and will you put in a healing points in the dungeon

Developer (5 edits)
  1. Yes I like that. Some portraits even look similar to each other, would be a nice.  The only problem is that I'm not sure I have the art needed for all classes, but I'll totally look into it.
  2. I think I understand the reason why you would want that but, at the same time, I believe that limitation is what encourages trying out different compositions and replayability. So at first it's not really something I want to do, but I have an idea to ease the exp grind.
  3. Not exactly different EXP rates for kills, but the solution I plan to implement to solve topic 2 is essentially adding an EXP bonus for clearing all monsters on the floor, and that bonus would change based on the average party level and the floor that was cleared. So I believe this will make it a bit easier if you bring under leveled characters to the dungeon. Now the healing points... at first I was going to add the healing platforms to each floor, but that took away the reason to go to the village and use the Inn. So I may have to think a bit more on this one, do you find yourself going back to town too often just to heal the party?

Thank you so much for your input!

(4 edits)

actually i have an different idea for the second one  and third have exp items like for equipment the best ones would lower your stats by a lot but give you a lot of exp in return and maybe being able to buy some sort of exp drug that can give to any character besides the main the main character and i meant for different characters you choose

Developer (1 edit)

At first glance, I don't like the armor idea very much because the best way to play would be to always have at least one character using it at all times, even if it have low stats. I can see how this could be a solution for allowing the player to power level the weaker characters though. Maybe it could work if I make it into a single unique item that you can get if you complete some kind of endeavor, I'll put some thought on it.

The EXP item sounds quite interesting. I think it would fit well if it's some kind of rare consumable that only bosses will drop. Maybe every boss drops one of those so you can choose which character will consume it. Sounds nice.

I also want to think of another use for the items you can gather using tools. For now they are used only for concoctions, which is exclusive to Apothecary. Just not sure how, yet.

well you can name it what ever you want for exp item  and could you make a quest later where you can use the teleporter free or have a consumable item that prevents it

Developer

Yeah, I'll think some more about all these ideas and see what I come up with.

Again, thank you so much for your feedback and ideas!

i have a great idea exp is low if you go individually but in truth for the first 5 to 10 floors its easier with 1 or 2  so my idea is could you make it so that there is linked skills between classes not every class  and can you make recruiting cost gold

Developer (1 edit)

What do you mean by "linked skills"? Can you elaborate?

Edit: Yes, I can make it paid to recruit but I'm not sure if it would be too hard. Considering that you already have to grind for EXP it could be too demanding to ask for gold too. On the other hand, people can always save the game before recruiting and then trying out the classes first... yeah, maybe I should do it lol

(1 edit)

you could make one recruit free for the first one after that you should pay and for linked skills i mean like between characters like if you have a party of at least 2 different class it can create a skill that you can use that is powerful but the drawback would be that if you use it those character cant act it would be like they attacked

Developer

Ooh I see, I get it now.

I'll give it some though, thanks again for all the suggestions.

can you make like a house you could eventually  so people dont have to keep going to the inn and will there be dating and marriage