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actually i have an different idea for the second one  and third have exp items like for equipment the best ones would lower your stats by a lot but give you a lot of exp in return and maybe being able to buy some sort of exp drug that can give to any character besides the main the main character and i meant for different characters you choose

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At first glance, I don't like the armor idea very much because the best way to play would be to always have at least one character using it at all times, even if it have low stats. I can see how this could be a solution for allowing the player to power level the weaker characters though. Maybe it could work if I make it into a single unique item that you can get if you complete some kind of endeavor, I'll put some thought on it.

The EXP item sounds quite interesting. I think it would fit well if it's some kind of rare consumable that only bosses will drop. Maybe every boss drops one of those so you can choose which character will consume it. Sounds nice.

I also want to think of another use for the items you can gather using tools. For now they are used only for concoctions, which is exclusive to Apothecary. Just not sure how, yet.

well you can name it what ever you want for exp item  and could you make a quest later where you can use the teleporter free or have a consumable item that prevents it

Yeah, I'll think some more about all these ideas and see what I come up with.

Again, thank you so much for your feedback and ideas!

i have a great idea exp is low if you go individually but in truth for the first 5 to 10 floors its easier with 1 or 2  so my idea is could you make it so that there is linked skills between classes not every class  and can you make recruiting cost gold

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What do you mean by "linked skills"? Can you elaborate?

Edit: Yes, I can make it paid to recruit but I'm not sure if it would be too hard. Considering that you already have to grind for EXP it could be too demanding to ask for gold too. On the other hand, people can always save the game before recruiting and then trying out the classes first... yeah, maybe I should do it lol

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you could make one recruit free for the first one after that you should pay and for linked skills i mean like between characters like if you have a party of at least 2 different class it can create a skill that you can use that is powerful but the drawback would be that if you use it those character cant act it would be like they attacked

Ooh I see, I get it now.

I'll give it some though, thanks again for all the suggestions.

can you make like a house you could eventually  so people dont have to keep going to the inn and will there be dating and marriage 

Well, at the beginning I had plans for the dating part but, as you can see, I'm not a great writter so I've put aside that idea.

At this point, I'm not having enough time and energy to devot to gamedev, sadly, but maybe in a future far far away lol

Not the marriage and free healing house, though, I don't want to change how healing works.

Thanks again for your input!