It took me a minute to figure out I have to kill the wizards with the circles. but after i figured that out it was really cool. I liked how I could turn the stealth mode on to see the line of sight. it was a really interesting feature. the game was really fun, but the permadeath made it soooooooooo hard. I would love to see a version of this after the jam which doesn't have permadeath. i made it to level 3 but i died so many times i couldn't keep playing due to time constraints. but I would love to give it another try. I like the music and sound effects and overall game feel and the unique mechanic for a platformer
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Thank you for the review and feedback! I was a co-creator and I agree that some levels were super difficult. We're planning two update cycles and I imagine we will revisit the need for such a harsh perma-death implementation. Perhaps restarting at the current level instead.
The game uses unity's rigidbody physics so there are some tricks you can use to sort of "speed run" the game. You can actually double kill in certain scenarios (level 2) and perform other movement "tricks" to prevent being detected!
There are other mechanics to look forward to so stay tuned!
Thanks Bonsai! Yeah, we are planning on doing creating a version without permadeath and a lot of other things we would've liked to added, such as a proper tutorial and animations for killing etc. I was responsible for the level design and the audio, so I appreciate you enjoying the music and sound effects!