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The game turned out to be a lot more than I thought at first sight! 
I didn't expect any characters, quests or long term progression!
I enjoyed all the names you gave to each character, it made them and their little quests more memorable.  
I like the sounds, they are much higher quality than I would've expected
I also liked the details like each individual weapon showing up and animating on the ship, character eyes looking at all the moving ships and the disintegrating Unity logo in the background haha 

Here's some of my feedback and suggestions after playing for a little while:
The camera in my opinion feels pretty disorienting and bad.  It moves way too much.  I often want to know how many enemies are following me, but I can't see any of them because the camera moves too far forward.   The camera is just very jumpy in general and I think a more static camera would work a little better here.

The friendly mines are large and cover the player ship.  In combination with the moving camera it's easy to lose sight which sprite is Shippy.

The controls can get a bit confusing, I think it's a bit glitchy when the mouse is also on the game screen. It's almost like the Shippy can't decide who to listen to, the directional keys, or the mouse.

I also experienced a few performance issues and hitches in browser at first, but it was okay after a bit of playing.

Recycling an attached weapon should probably also immediately take the weapon from the picked up box, since you're most likely trying to replace it, saves a click!

Instead of automatic targeting, a mouse controlled mode would be fun to try, twin stick style! Moving with the directional keys and shooting towards the mouse.
But I suppose that would make the range upgrades a bit pointless, unless they limited how far a projectile can travel...

Maybe also a fire rate upgrade?  I think that one was missing. 

Overall It's a charming little game inspired by the survivors genre, it's fun, addicting and easy to get into!

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Thank you SO much for taking the time to play my game and also write such a detailed Feedback! <3 

About the Camera: There are some weird issues. I've tried in Firefox/Chrome and it runs very fine but a friend of mine showed me a video where the Camera jumps extremely back and forth and it almost feels like an extreme form of Camera Shake. I have no idea what's happening there :( I hope I can reproduce and fix it one day.

About the controls: You're right. I usually move the mouse away from the Screen to play with controller/keyboard. Maybe I should only activate Mouse-Controls after the user clicked a button instead of having just moving the mouse activate the controls. Also interesting: While controller was working well in Firefox, for some reason, it didn't work for me in Chrome. :(

I understand the suggestion for Twin-Stick-Style Gameplay but I think I'll keep it simple and Survivors-Like. For me, focusing solely on position and not having to care too much about the shooting direction is sooo cool. I love it <3 But I will think about your suggestion regarding the firing frequency and the size of the mines (or how to improve visibility of the shippy).

Thanks again!
Simon

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Haia, I saw you had some bugs when using Lerp & Delta Time and I just wanted to give you a tip on how to use lerps more accurately!

The correct formula to have framerate independent Lerp is: 
Mathf.Lerp(B, A, Mathf.Exp(-speed * Time.deltaTime))
notice A and B are reversed!
This should also stay within a 0-1 range as long as the contents of Exp stay negative!  

There's more written up with graphs here: https://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-ler...

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Nice, thank you! I love, when being open about problems, people come and help out! I'll take a look at my code later.