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(+1)

Thank you SO much for taking the time to play my game and also write such a detailed Feedback! <3 

About the Camera: There are some weird issues. I've tried in Firefox/Chrome and it runs very fine but a friend of mine showed me a video where the Camera jumps extremely back and forth and it almost feels like an extreme form of Camera Shake. I have no idea what's happening there :( I hope I can reproduce and fix it one day.

About the controls: You're right. I usually move the mouse away from the Screen to play with controller/keyboard. Maybe I should only activate Mouse-Controls after the user clicked a button instead of having just moving the mouse activate the controls. Also interesting: While controller was working well in Firefox, for some reason, it didn't work for me in Chrome. :(

I understand the suggestion for Twin-Stick-Style Gameplay but I think I'll keep it simple and Survivors-Like. For me, focusing solely on position and not having to care too much about the shooting direction is sooo cool. I love it <3 But I will think about your suggestion regarding the firing frequency and the size of the mines (or how to improve visibility of the shippy).

Thanks again!
Simon

(+1)

Haia, I saw you had some bugs when using Lerp & Delta Time and I just wanted to give you a tip on how to use lerps more accurately!

The correct formula to have framerate independent Lerp is: 
Mathf.Lerp(B, A, Mathf.Exp(-speed * Time.deltaTime))
notice A and B are reversed!
This should also stay within a 0-1 range as long as the contents of Exp stay negative!  

There's more written up with graphs here: https://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-ler...

(+1)

Nice, thank you! I love, when being open about problems, people come and help out! I'll take a look at my code later.