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Pretty good job! I was pretty confused by the random encounters all over the place, and with most of the enemies (at least in the early game) dealing no damage it felt kinda pointless to have the encounters at all. The story seemed interesting, although it was hard to figure out where to go at times, but that might just be me.

Thank you for your suggestion! Because the main part of the game is not entirely based on defeating monsters, upgrading, and finally saving the princess, I lowered the difficulty of the monsters and made it easier for the adventurers to escape. But now it seems that maybe improving the quality of the monsters and lowering the difficulty of escaping may be a good idea. Better choices can give players who want to play in different directions a different experience;) 

The map guidance does need to be improved, because it doesn’t seem to be very complicated according to my idea. It’s only now that I know that everyone has given me feedback that the route is very complicated :((((