Thank you for your suggestion! Because the main part of the game is not entirely based on defeating monsters, upgrading, and finally saving the princess, I lowered the difficulty of the monsters and made it easier for the adventurers to escape. But now it seems that maybe improving the quality of the monsters and lowering the difficulty of escaping may be a good idea. Better choices can give players who want to play in different directions a different experience;)
The map guidance does need to be improved, because it doesn’t seem to be very complicated according to my idea. It’s only now that I know that everyone has given me feedback that the route is very complicated :((((