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I really liked the creature design in the game's opening cutscene but it was a bit tough to see in the game itself because it was quite small. I think having limited visibility helps the game though. It was very difficult to read the instructions/hints however without running back and forth because they were underneath the darkness. Maybe they could be moved to sit on top?

The gameplay reminded me a bit of Oddworld on the PS1

The creature you saw in the opening wasn't implemented in the game even though it was supposed to. Since it was shown in the cutscene it's quite expected to encounter it in game.
The creature on the ground is actually a "normal" enemy and since he stands out from the others I guess that's why it leads some people to believe it was maybe the creature from the intro.

The tutorial was placed very quickly at the last minute and I didn't expect the text to be affected by light so that's why there is this strange behavior but it shouldn't be hard to fix I'm sure!

Didn't play that one!