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Any tips on the player settings? Everything looks correct in Editor, but the text/scaling looks all out of whack in the standalone player. I had enforced a 64x64 player resolution but it's still not quite right. 

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Text in the UI?  If you're using a canvas, that's my one weakness with this method. UI  doesn't scale at all since it bypasses screen effects. Normally that's what you want but it ends up screwing things up in this case. I ended up having to use a transparent render texture with my UI elements on it. 

https://tylercode.itch.io/davinci/devlog/93800/davinci-day-7

In this post I talk about the UI being a problem. I don't have a perfect solution yet but when I do, I'll post it here for sure. I know some other people on the discord have been struggling with text too. 

As far as player settings I've just changed the web player window to 640x640 

Thanks Tyler, sorry my question was so vague. Yea, I got the UI to scale appropriately at 64x64, I'll give the 640x640 scale a try in the webGL player to see if I can get it to scale while keeping the overall resolution the same. It's playable at 64x64 but scaled would be nicer. 

Gotcha, yeah in that case I just try to use a 1:1 aspect and the camera script scales it pretty well. Here are my standalone and web player settings respectively. 




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That worked perfectly for me, thanks!