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Dig the music! Exactly like old mall music but a touch more disturbing. Think the convos would've been more engaging with those typing out sfx. (Not sure what they're called) The horror factor's a bit light imo, the place didn't really get me creeped out too much. Still, this is probably the most stable 3d game I've played in this jam so far. Great stuff.

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i was working on figuring out how to get some sound into the dialogue right at the end, but decided that i didn't want to introduce any bugs so close to uploading it. i was going to try animal crossing style noises or character barks that went off when you interacted with someone. i do think either would've added something. yeah yuh know, for the horror, i prefer really subtle horror stuff, but i'm honestly super inexperienced with horror in general so i'm not really sure yet how to make that work. i wanted to build tension but i feel like i lack the tools right now, but that was the whole point in entering the jam, starting to try to figure stuff like that out. i'm really glad it was stable for you, i'm more new to programming than basically any other component but i tested over and over during the jam and focused on squashing bugs and watching for edge cases. anyway thank you so much for playing it and i'm really glad you liked it!