I appreciate the ambition here
The sound design was excellent and set a consistently creepy mood. I digged the ending scenarios with the creatures, the opening cutscene, and I really liked the use of the fixed camera in those monster sequences - enough that I think future versions of this project could benefit from going straight fixed-camera, like older Resi games. I think it would help with the small adjustment I had to go through with the controls in the barn - free move and fixed cameras don't play super well together
Viewing post in Lonely Highway jam comments
Thanks for playing. We actually ended up leaving out a lot of the sounds we were planning, but yeah the camera in the barn was supposed to be like Resident Evil. I wanted to fix the controls and make sure the character was visible 100% of the time, but the playstation shader made it difficult to preview. I do agree that the fixed camera would have been a lot better, especially to make sure that the user sees the things we want them to see.