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Hi! Good job! The stressful effect is very well done when I spent all the bateries… but at the same time very punitive, maybe a few more would be better, easier to find?

(+1)

Thank you for playing.
Yeah, we also had a hard time to figure out a good balance for the battery placement especially with the corridors being randomly generated on every run. We thought about maybe adding a little shine effect to make the batteries easier to spot.

I think your idea off adding a little shine effect for the batteries could be nice, specially in bigs rooms