I always use regular Z, exactly due to this issue. Ashley also recommends to use regular Z for any 3D project (even if just 3D Shapes).
If _have_ to use Normalized Z (e.g. in you case with a very mature project it will be a pain to change). For any 3DObject you can try setting the object Z scaling to 3DCamera.ZScale (or it may be 1/3DCamera.ZScale).
It looks like this works with camera movement, but not with object rotation.
In the future, for any 3D project I definitely recommend using regular z scaling.