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Hey Mistrust Team!

Absolutely fantastic entry into the Jam! I enjoyed every second of my experience and was definitely sucked into the world you all created.

A couple notes after playing:

  • Like others have said below, the placement of hiding spots and interactions with enemies definitely feels a little clunky and pulls away from the overall experience. The actual inclusion of hiding and ladder climbing almost pulled away from the rest of the experience because you became so focused on timing the enemy cycles and being in the pixel perfect spot to not get caught on a ladder or under a short ladder.
    • On a side-note, I discovered an unintended mechanic with the ladders where you hold your run direction and right as you pass the center off the ladder can double tap down while still running and instantly fall to the bottom of the ladder. Helped quite a bit actually for some of the timing stuff.
  • The sound during the panel section at the beginning was SUPER loud. I ended up just turning down my headphones but it was super jarring hahaha

What I liked:

  • The atmosphere, setting and style of this game is on another level. You created something that channels the likes of Junji Ito, Serial Experiments: Lain, and Signalis but truly holds its own. Fantastic job!
  • The music and sound effects are phenomenal as well. The add so much to the visuals while not being distracting. The perfect balance.

Absolutely continue this project because you guys have really hit on something interesting and unique that could do extremely well if you continue expanding it and list it on steam or something :D 100% dropping y'all a follow.

Thank you for the quality feedback!

Hello, thanks for your  well written constructive comment! The level design part definitely needs a lot more adjustments!

First off, let's be honest:
The level was built very fast at the last minute and the hiding mechanic (A core one) was implemented in the last 24 hours so it was pretty... Chaotic! ^^ In addition to that I'd say it lacks technical review (had to finish quickly instead!) and playtesting. But at least the game kinda works, it's there haha!


With that being said now:

  • The intention was to tweak the game difficulty to a casual level. I agree the immersion is broken with the current enemy avoidance timing stuff. The enemy placement often have not much meaning. The AI is also very basic so it might not be so engaging though placing enemies correctly should at least help a bit.
    Also, there is no checkpoint! All of that is definitely not casual friendly.
  • This ladder problem was supposed to be fixed but we had to skip a more rigorous testing phase in favor of the addition of new features. We didn't know you could trigger that bug with the ladder in this way though so thanks for letting us know! :)
  • The sound in the menu indeed is very loud... I'm not going to pretend it was made to scare you by destroying your ears, it has to be toned down for sure! ^^

Also glad you enjoyed the art direction! Thanks for your time! :)