Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

This is probably my favourite for the aesthetics category, out of all the games I've played so far. The muzak, the mix of sprites and low-fi 3d, the nonsense signs, the sheer grossness of the place. You've done an excellent job here. I liked the writing as well, it implies some supernatural aspects to the mall, but... even a regular decaying mall is pretty creepy. It's an interesting mix.

(Where I live, some train stations have shopping passages in the underground parts. Playing this, I was thinking - yeah, pretty much.)

(+1)

that means a lot coming from you! i built the space before i wrote the dialogue because i feel like spaces are part of what create a story. so instead of writing everything out and deciding where it should be set, i modeled the setting and then used that as a place to write from, if that makes sense. i've been drawing and painting for a very long time and learned from that that i'm not a planner, i'm very much a discoverer. that's problematic in making something as complicated as a game but i've managed to figure out how to make it work everywhere else in my life so i'm sure i can here too lol. anyway thank you so much for playing!