Wow, three distinct experiences with a lobby? That's quite an accomplishment for a jam game! My main and really significant issue is that the snap turn setting (which is great in the lobby), doesn't stay in effect when I enter any of the experiences, so really I'm stuck with smooth turn, which makes me nauseous almost instantly. I did play all three experiences, but I got sick on the third one and had to quit. I found a key and didn't know what to do with it. I had weapons that wouldn't shoot on that one. I wish I could shoot the bats (they are pretty big targets after all) and I wish I could step on or even ride the spiders, lol.
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Thanks for playing. So sorry for the snap turn bug in the games. I tested it out in the lobby but missed testing it in the games. Victim of the 7 day horror. My original prototype allowed the bat's to be shot at. I should have kept that in. I can can make an update later this week for both of these issues.
Thanks for playing the games
I have uploaded a fixed version - v1.01 - that keeps the snap turn option set for each of the games. I am very sorry for the unpleasant gaming experience. I hope this helps. Thank you.
Oh ya, when I developed this I had a FPV controller setup and the spiders would push the FPV controller around and the player could jump onto the spiders - couldn't ride them thought - that would have been cool.