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(+1)

Reminds me of Tentacle Wars, which was a favourite game of mine growing up so I'm inclined to like this genre of game. I really liked this game, though an idea I had while playing that could improve it is the ability to add in a supply route that would constantly build up the forces of a target fortress. 

That was the idea I was going for, I really enjoyed that game too. 


The AI can absolutely be improved. I was starting to overthink the whole AI and I have a bunch of useless checks in it now but if I keep working on it, it can become good I think. I've finished a more polished one (visually that is) which I'll put up once the rating is over. 

(+1)

Best advice I could probably give is to focus on simplifying your AI as much as possible, or at least break it up into components that have a single responsibility and compose it together in a Blueprint. If there are a bunch of useless or redundant checks then this would probably help resolve it.