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Very inspired, ambitious entry! Definitely a lot of quirks but it looks like a lot to accomplish in 7 days. I had some performance issues on my pc but watched duck play through a lot of it until we experienced a crash late-game. Very cool audio, art, animations.

The repeated enemy encounters lost their effectiveness over time, and the enemy on the ceiling didn't seem to be that threatening to the player. The camera mechanic wasn't really explained to the player too well and had to look at the comments to figure out how to proceed in the beginning. One thing I found that broke my immersion the most was the padlock placement on the doors, I couldn't help but think "That's not how padlocks work."

Overall, this is an impressive amount of work for a seven day jam and it's amazing you managed to organize such a large team to do this. I feel the biggest pitfalls are the lack of player direction and the occasional immersion breakers like the padlocks.

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Hi!! Thank you very much for the extensive feedback and your words of encouragement towards the team. We take note of the advice you give us and we will surely apply it to continue working on the game in improve it!