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(2 edits) (+1)

Some graphic bugs I found in the most recent version here:

[Redacted]
I also noticed that the guard pathing while in slut mode can get messed up very easily, even forcing the player to get captured in order to progress, which is a bit annoying. . It happens when you get caught while being chased by other npcs . Before this recent update, it was possible to stall the pursuer(s) by going left and right until the chase was over, resulting in the npc returning to its original position.  Not sure if it is possible to fix this, I'm not that familiar with rpg maker...  Resetting their position when you get caught could be a way to solve this, but I don't know the quirks behind this engine

(1 edit)

Appreciate the report. For future reference though, keep bug reports for these releases on Substar to avoid spoilering anyone else. I'm going to make a note of the bugs so I can work on them and then redact this post quick. Disregard, I'm an idiot, nothing in this post is a spoiler for the new pack, it's all previously seen stuff.

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Edit: I didn't dream it! If you're being chased by one NPC in stealth mode and another catches you, the first one gives up. Unless you're talking about somewhere else?

"Glitch" at the top was just mapping, but I guess it wasn't reading well, so I adjusted it to something more obvious. Glitch at the bottom was a collision mistake, which has been fixed, thanks for catching it.

I'm assuming with the chase stuff you're referring to the stealth section after losing 3 times. I though I specifically coded some stuff to take into account getting caught while already running, but maybe I dreamed it. I'll take a closer look, but would you mind going into more detail on what you mean by "going left and right"? Do you mean the chasing npc would timeout after a certain amount of time?