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ThatOneDino

25
Posts
8
Following
A member registered Apr 04, 2022

Recent community posts

Ohhh, I see. Thank you!

I noticed there is a "Perfect Home [v.1.10.1].zip" file from file from 12 days ago, but the dev logs only go as far as [v.1.9]. What does it change in 1.10? I'm genuinely so curious I couldn't help but log in to ask xd

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I think the whole fascination about AI is simply convenience. Sure, it is cool to generate some simple blank story about a topic, but it's not a real production. Real storywriting goes being convenience, because it requires planning and plotting to make it all connected. As far as of now, AI is unable to reach any sort of progression beyond the very basic. Also, its sense of coherency is very lacking.

As you said, AI misses the experience of living. It can't understand and reproduce the sensation of grief, hate, love, like great books out there can. It can try to mimic, but it's so artificial you can't really dig it. Also, for it only bases out of a database, it doesn't generate a writing style. It's the very same descriptive text with way too many dispensable adjectives. 

After long testing, I've learned how to cheese and model narrative in chatgpt, Gemini, Llama and a few others, but didn't get anything besides the sameness they make. That's why I'll continue to admire well-written stories and, most importantly, those who make  them. I love your writing style and I'm eager to see what you'll pull up in the next games!

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Agreed! I believe AI should be used to assist on time consuming tasks only to complement the human's job, not replace it. Even more considering that AI is (so far) unable to produce elaborate stories and universes without very delicate manual guiding (that is the responsible for the story itself, not the AI).

I make stories/narratives myself and I would hate to lose that feeling you get when you see your world gaining life. I've extensively used AI since the very first ChatGPT and it's very clear to this day how artificial it is. The structure, the writing, the progression.. I just don't think it will get close to human writing in a while.

The complete game is Great as expected! I can't wait to see what other ideas you have in stock for the sequels, you've proved to have quite a creative approach to the Hypnosis. 

You're one of the few RPG Maker devs that makes such good storytelling! I can't deny that I'm curious about the whole lore that was not seen in depth.

I forgot to post on the last few updates, but I didn't find any bugs in any of them


Enjoy your break, you deserve it!

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Ohhh, It's so nice to see you back with the content! From the amount of scenes, drawings (and dialog) you say this pack features, I can understand why it took you that long lol 

I bet it's excellent! I will check it out as soon as it comes out free for us commoners xd
Btw I'm glad how well this project is seemingly doing so far! I've been watching it closely from the very beginning and always saw a lot of potential in it with your storytelling

ah, getting an update from you always put a smile on my face! Don't let these problems discourage you,  you have been doing an amazing work so far and I'm sure your project is only getting greater from here on!

I feel bad for all of the awful people you guys have to deal with for literally no fucking reason.. I wish you all the best on your making of the game, even tho I can't support financially.

For anyone reading this, you can actually report ilikefishsfm's comment. It's right next to the reply button. No indie devs deserves to hear this kind of unbased nonsense

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Some graphic bugs I found in the most recent version here:

[Redacted]
I also noticed that the guard pathing while in slut mode can get messed up very easily, even forcing the player to get captured in order to progress, which is a bit annoying. . It happens when you get caught while being chased by other npcs . Before this recent update, it was possible to stall the pursuer(s) by going left and right until the chase was over, resulting in the npc returning to its original position.  Not sure if it is possible to fix this, I'm not that familiar with rpg maker...  Resetting their position when you get caught could be a way to solve this, but I don't know the quirks behind this engine

Let's go! Funnily enough, I got the notification 5 min ago and just saw that this update is up it's been an entire day. Itch.io doesn't seem to like doing its job lol

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Oh, so great to hear about this game after all this time! I can imagine that the artwork may be one of the most time-consuming parts of the making in the game, thus is awesome to see that it's mostly done with. It's good to see that everything is going on track, I was beginning to worry that something had happened. Sadly, it's not uncommon to see delays in indie games due to personal struggles and such...

Funny to see the finished piece has the chance to be considered a hallowen present for some of us! lol

Up this. That's what I mentioned about the kitsunes days ago. I also might have had my outfit worn automatically in the boss fight in that same run, but I wasn't sure if I just forgot I put it back on.

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(Spoilers ahead)

Good tip for everyone in hopes of winning the final boss: Do NOT waste your Dazzle Blast on any but the last group of hyenas that lead you to kaheem's property (save all of it if you're able to pass them). As far as I'm concerned, there are four DBs spread throughout the map so far, and I have made the  biggest mistake of all that is wasting them on the last two groups of hyenas and overwrote the save. With a fully leveled up save (lvl13) and 5 tasty burgers, I didn't manage to kick his ass, but get mine fucked. A good strat I found was not blocking his wound ups, since half the strikes are misses: if you get lucky, he won't drain 80% of your life (choices). Instead, Focus or attack him, because you can use the burger on the next turn if he got you good. A bit riskier, but at least I got more hits in before innevitably falling to the scent of defeat.

1- First one is right at the begining. You go downwards past the park, you'll find this prop at these ruins.
Imagem

2- I didn't have time to get a screenshot for the the second collision bug, but it's right at the trifurcation with the center path guarded by guards. Head east facing the north wall and you will see a sign on the wall very soon that you can walk over.

Also, at the Party place before the boss fight (not in slut mode), every hyena sitting on a chair facing the stage will be through the seat. I'm afraid you can't fix it, since it is a graphic bug and RPG Maker is... you know.
Imagem

Finally, a minor spelling mistake at the alleyway with a secret scene in which I really thought I was going to be jumpscared on.
Imagem

I will try to get prints from the kitsunes once I have sparing time. I tried doing a quick run, but Mahir made sure I got the unluckiest odds:
He did wound up
I guarded
He dazed me
(lost turn)
He striked and one-hit killed me.

That happened Twice in a roll. I'm not sure that is intended, but I didn't have that problem the first few times I fought him. Anyhow, it doesn't give much chance for the player to evict an early game-over.

Also, the store guy can softlock if the other hyena is conveniently placed in front of it. He pushes him to the corner and gets stuck, and I think it can happen to the cat as well, as it also wanders around the store. Had to Restart

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The only pieces of walls that are walkable that I've found are merely cosmetical and doesn't enable any exploits (still, if you want me to point them out, I can take some screenshots). But I did notice that, after talking about the job to the porn store guy when you lose for the first time, you can just leave the store instead of talking to the stairs hyena. After the second loss and you go back, it considers as if you've done it anyways (but you will miss the content and won't get the first tape). Also, the kitsunes at the end talks about Mezz clothes even if he took them off or wore the bunny suit off after the third stage.

Is object collision considered a bug? I've found a few places where you can walk over some props and can't go past minor cracks in the floor, but I don't know if you are able to fix those with your engine

Sorry for the delay, my work hours are messy. I live in Brazil, which uses Brazilian Reais. I didn't have a FurAffinity account, so I made one and texted you.

I can only admire the second chapter from afar, because the currency conversion screams too loudly for me, sadly. It's looking awesome, though! Will there be anything like a gameplay video in the future?

I did get all three force stones, but only 2 of them remain in my inventory. Even before I sent this report, I checked the place for each stone and they were all taken, as I thought.
Blinky said I was missing 2 stones: the one at the lava area and the one in the water. I hadn't taken the lava one at the time, but I did take the one at the water in river ruins.

If you want, I can send screenshot of every place and my inventory, but I don't see a reason for such thing. Must be a bug that I'll just have to live with

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Spoilers ahead:


I can't do the Konami Code at the Blue Forest maze, since everytime I get to the "Down, down" part, it goes for another section  of the map. Blinky says I had to bring Sunny with me, but that also didn't seem to work. Was that supposed to happen or am I missing something I had to do in order for it to work?

By the way, just noticed that, although I got all the 3 gems, there are only 2 of them in my inventory. I checked all of the 3 places and they were all picked up, so... I can't progress. Can I know/see what happens if you get them all and use them, at least?

I've read in some comments about different endings in the game. How many are they? Relying on RNG to find that out is pure torture, I'm not doing that. It would be nice to have more control over whether or not you fail a task while having the requirements (such as 5 cha for a C+, for example).

That reminds me: Small healing items are practically worthless. At best, you get healed by a little amount and get lucky the enemy doesn't take the hp back on their first turn. I always thought item usage was supposed to be a free action, but I don't know if you have power over that, considering the engine you're using..

Quick Report: There is now an equipable weapon called "hardknocksplaceholder". I think that's not meant to happen. Not sure if you are aware of it and have no way to deal with it or it's just a minor bug you didn't know about

You are doing quite well at the difficulty and gameplay, really. I am trying to make a "Sfw" run, but It's so hard to not ruin his heroic reputation! ...not that I am complaining.

(Spoilers ahead: Is it even possible to beat the stair guard?)