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Interesting concept! Other than the feedback you have gotten on how to add more depth to the game, I would make the fist target sprite a little bigger and more telegraphed. It was sometimes hard to tell where it would land and the time you get to react felt too short.

Some bugs that I found:

* The hazard would sometimes get stuck on the floor and never leave and no other hazards would spawn again.

* I managed to eat a bug right about the same time my "health" ran out. I regained health but the game still ended.

Other than that, I really enjoyed the atmosphere you created with your graphics and sound effects. Nice job!

Thanks that’s some great advice - I can def signal the fist for longer easily.

i am trying to fix where the fist get jams but I am not good at the bug checking. Still may stumble soon it.

your feedback with the health bar has reminded me of Coyote time so I will extend the bar to -5 (not visibly) and give the player a chance for a reprieve 😀


I noticed we can update at any time during  the voting period so will try and iron out some of these ASAP.