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(+1)

Thank you! 😻 That was the idea!

  1. Original Space Harrier had huge numbers of enemies but also infinite amount of shoots 
  2. PlayDate performs bad with Lua code when there is a lot on the screen, so I wasn’t able to go with approach  “throw as much as you can at the player”
  3. Less enemies means idle time
  4. I wanted use the crank
  5. So why not use idle time, to use the crank :D

Im so glad that it went well and you enjoyed it!